Long and short interviews with communicators in the field of science and science dissemination, some of them talented and prominent, some of them just talented–but they all have important things to tell us.

Web videos in science and research communications

In May, a special science communication session was held at the Annual STS Conference in Graz, Austria, to “study the potentials and problems of web videos in science communication”. Special interest was aimed the impact of such videos…

Innovation, imagination, and narrative: Science new wave cinema

The upcoming ImagineScience Film Festival is held across New York City between October 14 and 21. Here, the founder Alexis Gambis describes the story behind it to Crastina’s Julia Turan, and explains the challenges of portraying science…

Swedish Public & Science organisation launches animation project

Recently, the Swedish organisation Vetenskap & Allmänhet (‘Public & Science’) launched an animation project where they want to reach out to children and youngsters. The first video has the title What is Science? (“Vad är vetenskap?”)…

Music video about Amblypygids won Evolution Film Festival

”I’ve got eight legs and my name is super cool!” Matt Wilkins, postdoctoral fellow, and Tyler Corey, Ph.D. researcher – both from University of Nebraska – won a film festival prize for their music video about a spectacular order of…

A new way to visualize molecular models with Molecular Flipbook

Molecular Flipbook is a software tool which makes it simple to create and animate molecular models, primarily for molecular biologists. Crastina had a chat with the creator Dr. Janet Iwasa, University of Utah. Dr. Janet Iwasa is a molecular…

How to create clear and attractive graphs/illustrations?

Pieter Torrez from Crastina and Scigrades had a quick chat with former scientist-turned-scientific illustrator Agnieszka Kawska who is the main author of the guide "Graphic design for scientists and researchers” . This free guide contains…

Labster – enhancing science learning with VR and gamification

Under any definition, we think that laboratory simulations are a great way of bringing science closer to people. ‘Presence’ has been described as a crucial element for motivation and engagement, and simulations intrinsically enhance the aspect of “I feel that I am there”, especially if they are combined with virtual reality technologies. In the particular case of our simulations, even if they are specifically created as teaching tools, in addition to the immersive experience, they are built around real life stories and are meant to be engaging. With the gamification components they are also good tools for science communication at some level.