Posts

Crastina Column, Sep–Oct 2017: Can a simple card game help us see things from ”the other’s” point of view?

Can a simple card game reveal hidden aspects of culture and demonstrate how biased we are when meeting people from different backgrounds? ”Indeed!” says the experience from the Graduate Professional Skills Certificate program (module: Thinking…

“Virus, the Beauty of the Beast” – an Interview with Hamish Todd

If you haven’t seen Virus, the Beauty of the Beast, I suggest you stop what you’re doing right now: grab a cup of tea with one hand and your mouse with the other and sit down to enjoy Hamish Todd’s latest creation that has been 3 years…

Labster – enhancing science learning with VR and gamification

Under any definition, we think that laboratory simulations are a great way of bringing science closer to people. ‘Presence’ has been described as a crucial element for motivation and engagement, and simulations intrinsically enhance the aspect of “I feel that I am there”, especially if they are combined with virtual reality technologies. In the particular case of our simulations, even if they are specifically created as teaching tools, in addition to the immersive experience, they are built around real life stories and are meant to be engaging. With the gamification components they are also good tools for science communication at some level.

Interview with Carla Brown — creator of Bacteria Combat game

Bacteria Combat Lite is the first in a series of science games which will educate on bacteria and antibiotic resistance. This amazing science game was designed by real scientists working with real bacteria!