Posts

Crastina Column, Sep–Oct 2017: Can a simple card game help us see things from ”the other’s” point of view?

Can a simple card game reveal hidden aspects of culture and demonstrate how biased we are when meeting people from different backgrounds? ”Indeed!” says the experience from the Graduate Professional Skills Certificate program (module: Thinking…

Swedish Public & Science organisation launches animation project

Recently, the Swedish organisation Vetenskap & Allmänhet (‘Public & Science’) launched an animation project where they want to reach out to children and youngsters. The first video has the title What is Science? (“Vad är vetenskap?”)…

Petnica Science Center- a gemstone in the heart of Serbia

Founded in the Yugoslav years, Petnica Science Center keeps inspiring and educating generations of  Serbian high-schoolers. Aleksej Drino, Ph.D. student at the University of Vienna, gives a homage to “ the place I truly belonged to”. The…

bNosy — helping kids master science and technology through edutainment

”Helping kids master science and technology through edutainment” is the tagline for the Swedish company bNosy which, among other things, offers fiction books, apps and videos. Karolina Kjellberg, founder with a Ph.D. in Pharmaceutics, is…

Six tips when you’re explaining science to kids

“Explaining science to kids is demanding!” says Michał Krupiński, Polish nuclear physicist and science communicator. Here he shares some of is experience in the form of six tips. The main messages: “Don't be childish, and don't oversimplify!”. …

Helping exceptionally gifted children in Poland

Gifted children, who asks bigger questions and pursue more advanced interests, often feel alienated in the school system. The Polish Children’s Fund addresses this problem by offering scholarships for talented pre-university students. Piotr…

Labster – enhancing science learning with VR and gamification

Under any definition, we think that laboratory simulations are a great way of bringing science closer to people. ‘Presence’ has been described as a crucial element for motivation and engagement, and simulations intrinsically enhance the aspect of “I feel that I am there”, especially if they are combined with virtual reality technologies. In the particular case of our simulations, even if they are specifically created as teaching tools, in addition to the immersive experience, they are built around real life stories and are meant to be engaging. With the gamification components they are also good tools for science communication at some level.